![]() ![]() Twilight Princess might well be worse than Wind Waker, but it all depends on who you ask. Mario Sunshine was good, but it felt gimmicky and it doesn't hold a candle to the length or depth of Mario Galaxy. I'd put the Wii games up against their Gamecube "counterparts" any day of the week. Nintendo just goes for the lowest common denominator with focusing on solely casual gamers, which if not played right, will hurt them in the end.Ĭlick to expand.You would make it up because Wii bashing is the latest cool thing to do, and you're trying to fit right in. Proof 2 - Halo 3 attracts both audiences, as does Gears of War, then you have Viva Pinata for the more casual-esque audience, and Mass Effect for the core. FPSes, unless it has Halo, are never really casual titles, so they meet the core demand with R2, and LBP is going to attract casual AND core gamers with it's customization and what not. THAT is why people were so upset with Cell-shaded Link - it was a move to make Zelda more commercial and gamers don't want that.Īlso the PS3 and 360 were able to do both, why can't Nintendo? Proof - Resistance 2 AND LittleBigPlanet will be out within by December. Nintendo is making their namesake titles into titles that can be mass marketed. I played Mario Galaxy, and it's fun, but it's not as fun as Mario Sunshine, which isn't as fun as Mario 64. The issue isn't that there are games for the Wii anymore, but that their aren't GOOD games for the Wii anymore. They capitalised.Īlso please point out any spelling mistakes as I am using the Wii broswer. Once they saw another highly profitable market potential for their system they did what any smart business would do. We all know Nintendo loves new and exciting ideas, from Mario games to the Game Boy, they've always been about inovation. Remember the Wii before the DS success on the casual market? Sleek, black and called the 'Revolution'. Nintendo knew that if they didn't want to become I Sega they'd have to look for another audience and have Inovation. One of the reasons behind PS2 success was the interest from the casual market with a DVD player and games like GTA. ![]() ![]() They needed more profit after the GC failure. And if we continue with a Gamecube 2 the same thing will happen.' The gamers alone weren't helping them. Now Nintendo are thinking: 'What did we do wrong? We produced many excellent 1st party titles yet we still lost out. Another was that a lot of Nintendo's market had gone to the 'Playstation generation' and no longer needed to buy a Nintendo console because of a lack of games. Most of the 3rd party's had fled to the PS2 after the PSone's success. One of the reasons why is because of the lack of 3rd party surport. This wasn't because inferior hardware as the GC was as powerful as the Xbox and had a version with a built in music and DVD player. The Nintendo Gamecube came last in the last gen console wars, like its predecessor N64, while Sony sold 100 million PS2's. Nintendo: Screw the gamers, we have money! (Laughs)īut Nintendo is a business. Nintendo fan: Why wasn't there any proper games but only casual games at this years E3? I hear a lot about how Nintendo have turned there back on gamers and gone casual but people fail to look at Nintendo's point of view everyone thinks this:
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